There’s a lot of terminology that one can learn while talking to Carol about Technical Art Direction – words like “specular mask”, “volumetric” and “recipes for lighting.” And while French is definitely his first language, it’s interesting to note that Carol’s first English phrases were picked up from watching Tom and Jerry cartoons as a kid.
Carlos Hidalgo, Director of Photography and Cinematic Director, really doesn’t like being interviewed or having his picture taken, and ironically, we made him go first for this series of blog posts that we’ve called “Bonding with …”
We are thrilled to show you our official cinematic Papo & Yo launch trailer to celebrate pre-order week! Purchasers will receive a free bonus PS3 theme if you pre-order before the August 14 launch day! We hope you enjoy our trailer below! Created through a partnership with the experienced filmmakers at Rezolution Pictures and talented […]
It’s one week until Launch Day (August 14 in North America and August 15 in Europe), and we’re delighted to announce that our first game, puzzle-platforming adventure Papo & Yo is now available for pre-order via the PlayStation®Network (PSN). As a bonus for pre-ordering, purchasers receive a free (and gorgeous!) PS3 theme.
Violent video games give us a single story about favelas (shantytowns). They show them as dark, grungy places for the poor and destitute, filled with thugs and criminals. The only thing you can do is kill in order to get to the end of the level. In this light, they take away the dignity of […]
This blog was originally posted July 31, 2012 on the PlayStation blog. Hey everyone, Vander here. In my development career, I have never worked with authentic artists from the game’s locale. The project’s art director is usually instructed to mimic what he can find from reference pictures. But in Papo & Yo, I didn’t want to […]